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Captures and Snapshots Windows. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Set in the African Mediterranean during World War II, this fully 3D real-time strategy game from Monte Cristo prides itself on historical accuracy and attention to detail. Missions vary, from small reconnaissance operations to full-scale assaults. Each mission begins with a briefing, which puts the operation in historical context and informs the player on battlefield details and other particulars.
Including tanks, infantry, air support, and specialists, as many as 70 different units types will fall under the player's command at one time or another, according to mission settings and objectives. Once a mission is accomplished, players are ranked on a three-tiered scale according to their performances, and are awarded a commensurate experience bonus. To allow focus on precise tactics instead of broad strategies, the single-player game can be paused at any time, so commanders can survey their situation, compose a plan, and give the right orders to the right units.
Multiplayer modes support up to four players. As an avid RTS fan I was excited about the prospect of such a game, however I must admit to being a tad skeptical as to whether or not Digital Jesters would pull off a master stroke and deliver a game worthy of such a historical event.
You can either choose to battle as an Allied troop commander or alternatively an Axis Commander. If you choose to become an Allied commander you are at a disadvantage as, with keeping with history, the Axis forces were much stronger than the Allies, which bodes well for the rest of the game. There are 3 modes of play in this game: Story Mode, Campaign and Scenario. The story mode consists of 16 missions, which is more than enough to sink your teeth into. Campaign Mode allows you to go directly to either the 6 missions of the Allied Campaign or the 8 Missions of the Axis campaign.
Scenario mode basically lets you replay any of the Allied or Axis campaigns that you have completed. Not only is difficulty based on which side you choose but there is also an option of selecting Easy, Normal, Or Hard. One of the main selling points of this game has to be the graphics, as for an RTS game they are superb. The textures are rich and colorful and when zoomed in on the action looks and feels as good as any PC game; perhaps more importantly the graphics look better than the vast majority of RTS games on the market.
The environments used in this game are superb they range from rainfall to desert sand storms raging in the distance. The effects of these are nicely put together, which greatly improves the look and feel of the game. There are a lot of cut scenes for an RTS game which occur before each mission. There is a varied introduction with full English dialogue and sub-titles, including some dodgy accents, which takes a little shine off the game overall.
But the cut scenes do their job and help set the scene for the mission ahead. See what I did there? Oh dear, that was misjudged Once Upon a time, many, many years ago about four , a small, virtually unknown German publisher released a World War II strategy game to great critical acclaim and, almost overnight, became famous all across the land. Despite being rendered in 3D, Desert Rats Us Afrika Korps bears more than a passing resemblance to that strategy classic, and fledgling UK publisher Digital Jesters -incidentally comprised of several ex-CDV employees - has chosen this as one of its first releases.
But will it have Let's find out, shall we? Spanning the whole of the North African conflict , Desert Rats features two ten-mission campaigns Axis and Allies for you to pit your wits against.
Each is played from the viewpoint of a commander - either a sausage sucker or an English pigdog - who acts as a hero unit in the game as well as starring in one of the game's dual narratives. Unfortunately, the storylines make less sense than a French film noir movie about tank tops. So let's not linger here too long, or on the horrifically bad voice acting, and move instead to the part that really counts.
With no resource management, Desert Rats is all about battlefield tactics. Before each mission starts, you're allocated a set number of Mission Points with which to purchase troops. At first, your choices are limited to a smattering of ground units and the odd flimsy vehicle which couldn't repel a strong fart, but it's not long before the big guns become available, including a vast array of behemoth tanks, artillery and repair trucks as well as the ability to call in air strikes.
The choice of hardware is quite staggering - 70 unique units per side -each one replete with stats for armour, speed, hit points and damage. Once you've made your choices, or simply opted for the default set-up, you're thrown straight into the action. At first blush, the levels all look identical, with their uniform, sand-covered landscapes sprawling unspectacularly across your monitor.
Linger a little longer though, and you'll discover that each one is carefully crafted, challenging you with brainteasing strategic conundrums and offering you a variety of ways to tackle each obstacle.
And while the visuals aren't much to talk about, the musical score is rousing and perfectly evokes the brutal warfare that's unfolding in front of you. It's here, on the arid African battlefields, that Desert Rats demonstrates its considerable depth. Troops can attack specific vehicle parts such as turrets and caterpillar tracks, rendering them impotent or immobile. Trucks can tow artillery and carry troops, but are easily picked off by enemy forces. What's more, every vehicle has a set amount of posts to be manned.
The more posts you fill, the more effectively that unit will perform. You can also repair and steal any of the disabled and neglected vehicles you find scattered across the wasteland, giving you the choice of either diluting your existing vehicles' contingents in order to man your new armoured additions, or leaving these hulking metal skeletons scattered like corpses in the sand as you persevere with a smaller yet more efficient force.
Perform well and you'll be rewarded with Prestige Points, which give you access to special units and act as a great incentive to complete secondary missions and pre-plan your every move. Do you risk the minefields or take a shortcut through a city where bazooka-toting enemy troops lie in ambush, ensconced in every house? Will you take the heavily defended direct route to an objective or try the long but less rigorously guarded road?
Your choices are many, although some levels do smack of funnelling in to order to adhere to the throwaway storyline. So far so good then, but let me just stop you there before your exuberance gets out of hand, because sadly, Desert Rats is far from perfect.
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