At last year's E3 he apparently found mutual fans at Berkeley Systems, and the company picked up his little cult game. Berkeley marketing manager Jim Stoner sees the game as a natural for the company. That is, "if you really love the game, the most you can play is 40 minutes a week.
The game's makers are also excited about the way it incorporates chat. Since it's a word-based game, says Shubert, it "inspires and encourages conversation. Berkeley isn't the only company taking advantage of gamers' garrulousness. The social aspects and turn-based pacing inherent in the board games Hasbro adapts for the computer also lend themselves to a chat component when played on the Web, says Hasbro designer David Wells.
In fact, Hasbro's relatively simplistic Scrabble and Pictionary are among the "parlor games" that make up the most popular segment of Microsoft's gaming network, the Zone. Acrophobia, moreover, comes with a loquacious cult following built right in. There are, for instance, three fan sites and a newsletter featuring hints like the best words for the letter x for the IRC version already in existence, and the QNet and Undernet acro channels are usually filled to capacity.
John Doppler, webmaster of the Geckoplex, a free Web-based game site which hosts both the Acrophobia Hall of Fame and Battle of the Acrophobes, welcomes the new mall in his little Internet neighborhood, calling the Jack netshow "phenomenal.
Acrophobia is an online multiplayer word game. Acrophobia has similarities to the board game " Acronymble ," which came on the market in and is produced by Acronymwits Inc. Acronymble works almost exactly like Acrophobia, but with the added twist of sometimes giving players all same letters to work with e. Players enter a channel hosted by a bot which runs the game. In each round, the bot generates a random acronym. Players compete by racing to create the most coherent or humorous sentence that fits the acronym - in essence, a backronym.
After a set amount of time expires, each player then votes anonymously via the bot for their favorite answer aside from their own. Points are awarded to the most popular backronym. Bonus points may be also be given based on the fastest response and for voting for the winning option. Some implementations give the speed bonus to the player with the first answer that received at least one vote; this is to discourage players from quickly entering gibberish just to be the first.
Bonus points for voting for the winner helps discourage players from intentionally voting for poor answers to avoid giving votes to answers that might beat their own. Usually, nonsense backronyms will score low and the most humorous sounding backronym which effectively makes a sentence from the initials will win. Some rounds may have a specific topic that the answers should fit, although enforcement of the topic depends on solely on the other players' willingness to vote for off-topic answers.
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