Star wars revenge of the sith game ign




















You will want to clear this floor of greater droids and use a Force Jump to reach the grated flooring above. Watch the cut-scene and defeat the tiny droids in here. As you progress across the bridges, throw your light saber into the device to go further. Defeat the remaining tiny droids and use the Force to push the gate aside. After the cut-scene, activate the computer panel and destroy the turret. In the next room, destroy the greater droids and hit the control panel after defeating the hanging turret.

Grab the bacta tank and cross the bridge, defeating the wide array of droids along the way. Hit the panel to reveal a bridge, and take out the greater droids and tiny droids before eliminating the four generators with your light saber throwing powers.

Watch the cut-scene and you will complete the mission. At the start of the mission, you will be attacked by droids that have their shields up.

Use the Force Stun maneuver to knock them on their asses. Move forward and kill the droid before it has the chance to put up a shield. Kill the upcoming four shielded droids and put your light saber through the door and trace a doorway outline with the left control stick to watch a cut-scene. Afterwards, get ready for a battle in the elevator involving a bundle of those tiny spider droids. After a select few of the tiny droids have been dismantled, watch the cut-scene and get ready to battle another new enemy type.

These new droid types are very skilled in hand-to-hand combat, so expect plenty of nasty blocks and gang fighting. Use Force Stuns to disrupt their techniques. After two sets of these enemies, more of the tiny droids will attack you.

Another set of greater droids will pop during a cut-scene. Try pushing them off of the platform for the easy victory. You will fight a seemingly endless amount of these pesky beasts before a cut-scene ensues. Use Force Stun on the shielded droid and destroy the other shielded droids as they come in from the force field before they throw those shields up. Make the door crumble up ahead by using your light saber in the center and wiggling that control stick. Break the lower barrel to activate a secret, and gather those tiny droids up for a large pimp slap to defeat them all in a single swipe.

Use the Force on the control panel and destroy the turret before it gives you much trouble. Go help Obi-Wan out in the hall by defeating the two greater droids. Walk near the elevator shaft to watch the cut-scene and get ready to fight more of the combat droids. Obi-Wan will stun them as you go in for the kill, so have fun doing that. Watch the cut-scene afterwards and fight more tiny droids and combat droids to complete the mission.

At the start of the mission, you will be dancing with Darth Tyrannus, otherwise known as Count Dooku. Count Dooku is one tough cookie, as he will block contagiously. You will need to be very swift when it comes to eliminating him, bringing him to the end of his rope immediately in battle by using fast combos that you are comfortable with and use the Force Stun maneuver to immobilize the Count while Obi-Wan will work on him. If Obi-Wan does not get in a few good smacks, you might want to try immediately using a harsh combo on Dooku before he "awakens" from his "sleep.

After a beating and a half, a cut-scene will ensue. It's vacuous, and feels like a plot device rather than the gut-wrenching betrayal it was clearly intended to be. He drops everything, goes to rescue her, and fails. This is a pivotal plot point in RotS. Yet, in Sith , Anakin fails to detect the presence of the twins gestating in his wife's womb, even though he is sleeping in the same bed as the woman. Furthermore, one of these twins is eventually "hidden" on the same planet from which he detected his mother in Attack of the Clones — only this time the location is implied as remote enough to "avoid detection by the Sith.

Thus, one of the primary dramatic thrusts of the entire franchise hinges on conceptual inconsistency and lack of internal story logic. Perhaps the Sith are as stupid as their Clones? Or, perhaps they need new writers So, how can a principal Jedi character in this film die This undercuts the intent of the sequence, and the fate of the key character. The Jedi are repeatedly able to detect unrest in The Way of Things. They can sense an individual's restless spirit, or the plight of a colleague endangered millions of miles away.

Yet, they can stand in the center of their enemy's power base, and be completely blind or only vaguely suspicious as to who The Jedi make noise about their order's diminished ability to use "The Force. These issues are poked at, but never addressed full-on. A true waste for a film whose tone and substance purports to be so deep. As it stands, these obtuse and A. Jedi deserve what they get.

The dramatic crux of Episode III is driven by sheer stupidity, but NOT the involving, high-brow, human-nature kind of stupidity one might expect to see when dealing with themes of politics and "power. But Revenge of the Sith is a culmination of thirty years of detail and mythology, carefully honed across multiple media platforms.

There is an innate responsibility to be "truthful" to the material at hand, no matter how frivolous its essence may appear at face value. Sith asks us to embrace its urgency, and buy into its angst. Get it? The droid is standing two feet away from the same Palpatine Obi-Wan and Ani have been sent to rescue and he's blasting him in the nose a hundred million times over. While players controlling Anakin are busy fighting other miscellaneous droids, there in the middle of it all is Obi-wan, just sitting there approving of his political leader's present situation.

Obi didn't even move! Of course, if he had taken it upon himself to not be comatose, he'd probably just twitch and sing the theme song to Bananas in Pajamas, so what does it matter anyway?

The only reason to play through the campaign is probably to spoil the movie. And yet it doesn't even do that particularly well. The game intentionally omits a great deal of the fiction's critical scenes -- as they were told by the official book I've read, at least -- and instead fills space with a bunch of flashy action sequences.

But why must we also be subjected to the repetitious in-game whining of Anakin and the dry jabs of his stoic master? Balance that force, fellas. Go right ahead and not play the singleplayer campaign. Not participating in the occasional turret shooting scene between stumbling into invisible bounding boxes and area restrictions isn't really a big deal. You're not missing much. The only thing a player might actually regret not seeing is the alternate Anakin wins ending, which is amusing for roughly six seconds.

Aside from it being Star Wars , the Episode III videogame features precisely one redeeming quality: it has a multiplayer component. The competitive multiplayer mode can be passably enjoyable in a mind numbing sort of "I huff keyboard cleaner to blow away millions of brain cells at a time" way provided the two combatants involved refrain from corner cheating each other to death.

Unfortunately, swinging a lightsaber feels about as empowering as using a foam bat to beat a steel girder. Once you come to the conclusion that the latter activity would be more enjoyable, it won't be long before you realize haphazardly force-tossing exploding crates around isn't the best use of precious life, even considering we have about a years of it to burn. Cheer up, at least there's a poorly developed cooperative mode that lets players explode waves of lame enemies in succession while trapped in a variety of completely uninteresting ray shielded rooms!

That's got to count for something slightly more than nothing, right? Even crazy fans that play as Jedi can't possibly let the uncountable assortment of Episode III's shortcomings slide. Whether it comes on the Xbox or PlayStation, just avoid the game and try something that looks better, plays better and sounds better.

Try Lego Star Wars. And so we have been ultimately led to the good side of The Force, sayeth the world. Was this article informative? The engine created for this Nintendo DS-exclusive mode is surprisingly slick, offering a speedy smooth 60 frames per second in the single player missions.

The missions created for the in-game levels aren't all that special, though, and they're really easy to complete since the computer AI, even in Jedi difficulty, is simple to read and defeat. But where this space combat really shines is in multiplayer mode, and this is what really makes the Nintendo DS version the better of the two SKUs. Using this combat engine, players can dogfight against three other ships, either human-controlled via wireless connectivity multiple cartridges are required , bot-controlled featuring different levels of AI skill, or a combination of these two.

The space combat is really good, especially in multiplayer, and it begs the question: why didn't Ubisoft's DS team focus on this as the Nintendo DS version? It's great that we're getting a somewhat decent 2D brawler as well as fun-as-heck space combat, but seeing a GBA-quality game on a system that can pull off so much more is just a bit of a let-down. Verdict Ubisoft's second and third attempt at the Star Wars franchise on the handheld is actually a fun game design.

The Game Boy Advance brawling production offers a good balance of action, though it's a bit on the repetitive side due to a lack of creativity in the levels. It's simply a walk left-to-right-and-mash-on-the-action-button affair, though a bit of blocking and Jedi power use is needed if you want to get through some difficult areas unscathed. The Nintendo DS version of this GBA design doesn't go beyond the extra few pixels in resolution, except by giving players the ability to pull off the special moves by tapping on the lower screen's icon.

This function isn't exactly "innovative," but hey, it's easier to see if these skill sets are available to the player since they "light up" when they're ready to be executed. YES NO. In This Article. In it, players control all the Jedi abilities of both Anakin Skywalker and Obi-Wan Kenobi, including devastating Force powers and advanced lightsaber techniques involving robust combo attacks and defensive maneuvers.

Release Date. What did you think?



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